Identify three possible analogies for teacher planning that emphasize different important aspects of the activity. You might consider a variety of sources for these analogies: What living thing is like teacher planning in some respect? What natural phenomenon is like teacher planning? What artistic activity is like teacher planning? For each analogy that you generate: Tell several ways in which the analogy is like teacher planning. At least two ways in which it is different from teacher planning. What important characteristic(s) of teacher planning does each analogy highlight? Which of the three analogies do you think is the best for demonstrating a thorough understanding of the concept of teacher planning? Explain your selection.
Poor bunny is a fast paced action game with a cute pixel art style, where you control a tiny bunny trying to survive as long as possible in a deadly
Poor bunny is a fast paced action game with a cute pixel art style, where you control a tiny bunny trying to survive as long as possible in a deadly arena filled with traps. The goal is to dodge various hazards like spikes, saw blades, lasers, and more all